Protection Through Order
The PMC serves as the primary defence and enforcement body of Phoenix City and its surrounding provinces. It is the largest and most extensively deployed fighting force on the continent, maintaining order across civilian zones, industrial sectors, and border regions.
PMC personnel are drawn almost entirely from the Soldiers of the Future programme—Phoenix’s long-standing state training initiative. Under King Wayne Whitfield, candidates were admitted from the age of 16. After Lionel’s rise to power, the entry age was reduced to 8, accelerating childhood militarisation and dramatically increasing PMC numbers.
Training is conducted at the Soldiers of the Future Headquarters, located in the Military Belt not far from the PMC’s own central headquarters. Recruits progress through graded phases of physical conditioning, tactical instruction, and psychological shaping, with only those who meet strict standards moving into field units.
At the beginning of the saga, the PMC answers to David Whitfield, Commander of the Phoenix Armed Forces, and acts as the stabilising backbone of the capital. PMC divisions frequently support other allied factions—including the Green Guards, K-Militia, and FLAME Mercenaries—whenever additional manpower or urban-trained units are required.
Heavily armoured, highly regulated, and omnipresent across Phoenix City, the PMC represents the state’s most visible instrument of authority, projecting strength through uniform discipline and overwhelming numbers.
Bound by Duty
The K-Militia serves as the primary defence and enforcement body of Krashnov, the easternmost region of Eurussia. Stationed across the province’s frozen industrial belts, mountain passes, and isolated frontier settlements, the militia maintains stability in one of the harshest climates on the continent.
Unlike Phoenix City’s centralised recruitment systems, the K-Militia is composed almost entirely of native Krashnov citizens—individuals raised in environments where endurance, tracking, and cold-weather survival are learned from childhood. Most recruits join in late adolescence, already familiar with rifles, ice terrain, and the province’s unforgiving conditions.
Training takes place within a network of high-altitude compounds scattered through the eastern ranges. Recruits endure extreme exposure drills, frozen-terrain combat training, long-range marksmanship at elevation, and week-long survival tests with minimal equipment. Only those who withstand the physical and environmental demands progress to operational units.
At the beginning of the saga, the K-Militia answers formally to Andrew Romanov, Krashnov’s ruling authority. However, a quiet fracture runs through the higher ranks: many senior officers have lost faith in Andrew’s leadership and have begun secretly aligning themselves with his brother, Petr Romanov, whose influence and vision carry far greater weight within the province.
Deployed in white-splinter camouflage and equipped for silent movement across snow and ice, the K-Militia stands as one of Eurussia’s most resilient fighting forces—defined not by numbers or technology, but by discipline, endurance, and an unwavering bond with the frozen lands they safeguard.
Together we’re Strong
The Green Guards serve as the official defence force of Greentown and its surrounding agricultural provinces. Smaller than both the PMC and the K-Militia, they rely on discipline, mobility, and their long-standing alliance with FLAME to counter larger, better-equipped armies.
The Green Guards answer directly to the Walker family, the governing authority of Greentown. Under their leadership, recruits train at Ember West—a dedicated offshoot of the FLAME Academy. Ember West provides instruction in drone warfare, reconnaissance, light-infantry manoeuvres, and open-terrain operations, producing soldiers who understand the farmland as intimately as the people who work it.
Their greatest strength lies in guerrilla warfare. Green Guard units excel at hit-and-fade strikes, rapid redeployment, ambush tactics, and the use of terrain to dictate the tempo of battle. Their doctrine blends FLAME precision with local adaptability: every squad pairs drone operators with riflemen or heavy-weapon specialists, allowing small teams to coordinate over vast stretches of land.
While their numbers are modest, their intelligence-driven approach enables them to outmanoeuvre larger forces. Drone surveillance, decentralised command, and fluid movement compensate for the lack of heavy infrastructure found in Phoenix or Krashnov. Close cooperation with FLAME further enhances their capabilities, ensuring they remain up-to-date with modern tactics and battlefield technology.
Defined by unity and guided by the Walker family’s leadership, the Green Guards stand as Greentown’s shield—relying on coordination, resilience, and the bonds of community to defend their home.
Hardened by Fire
The FLAME Trench Mercenaries form the backbone of Eurussia’s southern defensive line, a force shaped not by classroom doctrine but by the unforgiving reality of trench warfare. While all FLAME cadets undergo extensive training at the Academy, approximately ninety-five percent are deployed directly to the trench upon graduation, where the conditions rapidly strip away the polish of their Academy upbringing. The trench offers no grace period—only dust, fire, and the constant threat of rebel assault.
The southern line is commanded by Elizabeth Whitfield, whose authority extends across the entire defensive network. From her central command hub, she coordinates all major operations and strategic movements. Supporting her are four trench generals, each responsible for a defined sector of the line and operating from their own hardened command hubs. These generals report directly to Elizabeth, ensuring the trench functions as a unified but flexible whole. At Elizabeth’s side stand Quinn and Yara, her trusted seconds-in-command, who oversee communications, tactical adjustments, and the coordination of rapid-response units across the front.
Daily life at the trench quickly reshapes every recruit. Uniforms lose their Academy neatness; sleeves are rolled, fabric tears under strain, and dust settles into every crease. Fighters learn to adapt—bandanas pulled tight against the scorched wind, weapons carried with the practised ease of those who expect combat at any moment. Despite this roughened exterior, discipline does not disappear. Tasks are carried out with precision when required, but always through the lens of trench-born pragmatism rather than rigid protocol.
At this stage of the conflict, the Trench Mercenaries face only one enemy: the southern rebels. Engagements along the line are frequent and unforgiving, ranging from sudden ambushes to sustained assaults on the outer positions. These battles have forged the Mercenaries into adaptable, instinct-driven fighters who excel in close-quarters exchanges and can hold their ground with minimal support.
Despite the trench’s brutality, the FLAME Mercenaries maintain a reputation for reliability and resolve. Every fighter stationed there endures constant pressure, scarce resources, and the unbroken threat of rebel advances. Yet under Elizabeth’s command, the line holds. What emerges in the trench is not polished soldiery but a force tempered by hardship—disciplined when required, ruthless when necessary, and unwavering in its defence of the southern frontier.
Born to Kill
The top five percent of cadets graduating from the FLAME Academy are selected to form an operational FLAME Unit. Each unit consists of four specialists, hand-picked for complementary skills and absolute discipline. FLAME Units undergo the most rigorous training programme in Eurussia, a process that has cemented their reputation as the continent’s premier elite force.
Every operative receives a codename, traditionally drawn from fire-based terminology—a long-standing custom within the institution. The newest active team, featured above, consists of Cole, Ember, Smoke, and Ash, each reflecting their role and operational style within the unit.
Under Pyro’s command, multiple units operate across Eurussia, conducting missions ranging from covert infiltration and reconnaissance to high-risk intervention. Their flexibility and professionalism make them the capital’s most reliable precision asset.
FLAME Units are equipped with some of the most advanced combat systems in Eurussia, a direct result of the classified research undertaken at Armstech, a Whitfield-built facility hidden in the northern mountains. Their armour, weapons, and tactical interfaces represent the cutting edge of Whitfield military design.
Upon reaching a certain age or service threshold, FLAME operatives are officially retired and bound to return to the Academy as instructors, shaping the next generation. However, many veterans find the battlefield difficult to leave behind and instead accept long-term postings at the Southern Trench, where their experience proves invaluable.
Beyond their operational duties, FLAME Units carry a second, unwavering mandate: the protection of the Whitfield family. As the Academy was founded by a Whitfield, their loyalty is clear—the Whitfields first, the nation second.
We Are Coming
The Southern Rebels are the descendants of those who found themselves trapped on the wrong side of the Trench the day it was completed. Cut off from Phoenix City and abandoned in a region already collapsing into ruin, these exiles survived as the old pre-Unity War cities around them decayed into jungle and overgrowth. Entire generations have grown up knowing nothing but hunger, disease, and the unending struggle to endure in a land that forgot them.
Lacking any form of military structure, the rebels carry no standardised equipment and possess no formal training. Their clothing is patched and mismatched; their weapons are rusted rifles, scavenged pistols, and improvised tools reforged into crude instruments of war. Dirt, sunburn, and starvation have carved themselves into every face — the marks of decades spent surviving on the margins of Eurussia.
For many years, the rebels sustained themselves by attacking the outposts positioned just south of the Trench. These raids were ruthless and frequent, driven by the need for ammunition, food, and any scrap of technology they could salvage. But Trench Command eventually adapted. Surveillance drones and automated monitoring replaced manned patrols, leaving the outposts empty, silent, and useless to the rebels who had relied on them.
Their leader, Nikita, has vowed to lead her people back to what they believe is rightfully theirs — Eurussia. Under her guidance, the scattered clans have begun to move with purpose once more. Their campaign is fuelled not by doctrine or ambition, but by the deep, inherited fury of a people severed from their homeland and determined to reclaim it.
The Southern Rebels do not seek conquest.
They seek return — and retribution.
The PMC